Attributes

On level up, you receive attribute points that you can allocate to improve your character.

Different classes need different primary focus areas. In terms of damage output,  Onmyoji damage depends entirely on intelligence,  whereas the other two classes need strength for damage.

Gems also reinforce attributes among with your gear.

What should I do?
This is one of the only games where choosing recommended is actually helpful. If in doubt about what you should do,  use recommended - you'll be fine.

Mainly because there is still some confusion as to what some of the stats actually do.

For those who tinker - see next section

What do they do?
Class specific traits
 * Strength = exorcist main damage stat
 * Intelligence = onmyoji main damage stat
 * Quickness = onibusha main damage stat

All classes receieve bonuses from
 * Quickness = adds MP for spellcasting to all classes
 * Endurance = mag and phys defense
 * Strength = physical defense
 * Intelligence = magical defense
 * Agility = helps with dodge
 * Luck = helps with crits

Each stat adds some supplementary bonuses for each point which can be seen at the top when applying the point.

Sorry! We'll finish this when we can!

Admin notes:
 * table of definitions for each stat, attrib, and effects
 * what is quickness?
 * what % dodge per stat point?
 * crit % per stat point?
 * what effects attack speed, also, what is attack speed?
 * does anything increase/ enhance disabling effects?
 * how is crit dmg calculated? crit rate?
 * basic damage formula?
 * dmg formula for hit, dodge, anticrit, crit
 * what is MP exactly?
 * alternate build suggestions
 * PETS and auto attack details